
That player may also steal a resource card from another player with a settlement or city adjacent to the robber's new placement. If a player rolls 7, the robber must be moved to another hex, which will no longer produce resources until the robber is moved again. There is also a robber token, initially placed on the desert. For example, if a player has one city and two settlements adjacent to a grain hex, that player would take four grain resource cards if the corresponding number was rolled. Players with a settlement adjacent to a hex containing the number just rolled receive one card of the corresponding resource cities produce two cards of the corresponding resource. On each player's turn, two six-sided dice are rolled to determine which hexes produce resources. Each land type, with the exception of the desert, produces a specific resource: Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by resource cards. The game board, which represents the island, is composed of hexagonal tiles of different land types, which are laid out randomly at the beginning of each game. Players build settlements, cities, and roads to connect them as they settle the island. The players in the game represent settlers establishing settlements on the island of Catan. Players gain points as their settlements grow the first to reach a set number of points, typically 10, wins.
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Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Catan, previously known as The Settlers of Catan or simply Settlers, is a multiplayer board game designed by Klaus Teuber, and first published in 1995.
